"Flow In Game
(And Everything Else)"
COMMUNICATIONS OF THE ACM
How to achieve that enviable state where work is pleasure, where pleasure is timeless, where time is nonexistent, so work isn't even work, etc. etc. etc.Now, I suppose I should have read it more carefully, because I can't recall at all what it said.
But, I do like this illustration, which shows how calm pleasure and peak performance are mutually reinforcing.